Tensions between the nations escalate as a malady dubbed the Blight begins consuming the land. There are also recurring series features including Chocobos, and summoned monsters called Eikons, which are both fought as bosses and used through channelling their power in combat.įinal Fantasy XVI is set on Valisthea, a world divided between six nations who hold power through access to magical Crystals and Dominants, humans who act as hosts for each nation's Eikon. The game will feature segmented open environments and an action-based combat system involving both melee and magic-based attacks. The sixteenth main installment in the Final Fantasy series, it is scheduled for release on Jfor the PlayStation 5 as a timed exclusive. As we work vigorously on the new PS5 game, there will be more news down the road.Final Fantasy XVI is an upcoming action role-playing game developed and published by Square Enix. This is as much as we can disclose at this stage. Combat moves in Phantom Blade Zero have to be made with handcrafted animation, because motion capturing can’t do it justice. In Phantom Blade Zero, his role is to demonstrate each designed move, which is then captured with a camera matrix, for the reference of our animation artists. In fact, many of our ideas are inspired by his early works. Kenji-san is responsible for many mesmerizing fighting scenes in classic Kungfu movies. As it turns out, with some tweaks, this mechanism works just as well on controllers.Īnd we’re honored to have Mr. Lucky for us, during the decade making mobile games, we learned to simplify things in favor of touchscreens, giving players a way to execute elaborate chains of moves with a minimum amount of button-mashing. But that approach doesn’t convey the kind of action fest we have in mind, namely, the sleek, breathtaking moves in Kungfu movies back in the 1990s. They choose to slow things down a notch or two, giving players more time for strategic thinking. What’s more popular today is “strategic action game”, such as Soulslikes and Monster Hunter. Stellar titles like Devil May Cry or Ninja Gaiden are insanely exhilarating with their huge arsenal of moves and lightning-fast pace. We are huge fans of the hack and slash genre. They’re challenging but abundantly rewarding, in the form of weapons, armor, artifacts, skills, among other ways to customize or progress your character. There are plenty of powerful beings that want to see you dead. Plus, it serves as a reminder to never let your guard down. A bleak world makes characters with hearts of gold really stand out. The dark/bleak visual style that you’ll see a lot in the game is a deliberate decision. We are aware that “open world” is the buzz word in these days, but with limited resources, we would rather present you multiple maps of reasonable size, and handcrafted and populated with diverse activities, instead of one huge continuity full of repurposed/reused assets. Phantom Blade Zero unfolds in a semi-open world. We call this overall art direction “Kungfupunk”. He must find out the mastermind behind it all before his time runs out, against powerful foes and inhuman monstrosities.įrom Louis Cha’s Wuxia stories to Bruce Lee’s movies, and Michelle Yeoh in Everything Everywhere All at Once, and Donnie Yen in John Wick: Chapter 4, Kungfu in pop culture is constantly evolving, but always awesome! With Phantom Blade Zero, we are adding a new twist to the formula, a heavy dose of punk spirit, alongside with stylish visuals. A mystic healer managed to save him from death, but makeshift cure only lasts for 66 days. He was framed for the murder of The Order’s patriarch and gravely injured in the manhunt that ensued. In Phantom Blade Zero, you’re Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order”. You’ll find Chinese Kungfu, intricate machines reminiscent of steampunk, arts of the occult, and intriguing stuff that doesn’t quite fit into any of these categories. Phantom World, the universe that the game is set in, is a universe where many kinds of powers converge.
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